A little more grass
Creep Mode
Set a total distance and a duration. The fence advances every second, ultra-continuous movement for maximum grazing precision.
No break sizes to calculate. No utilisation rates to manage. The neckband does the maths.
PATENT PENDING
Release every blade of grass at exactly the right moment.
Moving Fence™ is a virtual fence line that walks itself forward through your paddock, releasing fresh grass to your mob at a pace you set down to the second.
Draw a two-point line in the app, pick the side that holds your mob, set the distance and window. The fence does the rest. Use it for rotational grazing, strip-feeding winter crops, or anywhere pasture needs to be released exactly when the cattle need it. Add a trailing back fence to keep them off the regrowth, or send a static fence when the mob just needs to hold.
Three modes
A little more grass
Set a total distance and a duration. The fence advances every second, ultra-continuous movement for maximum grazing precision.
No break sizes to calculate. No utilisation rates to manage. The neckband does the maths.
Set the rhythm
Releases happen at defined intervals, a more traditional approach to break-feeding, parameterised your way.
Set it by duration ("100 m over 12 h", we calculate the break size) or by release rate ("5 m every hour", we calculate the duration). Either way, no spreadsheets.
Don't look back
An optional second fence trails behind the forward one, keeping the mob off already-grazed pasture. By default both fences move in parallel at a fixed gap (e.g. 50 m apart).
Anchor mode (coming soon): the back fence stays put while the front advances, the gap widens until the mob reaches water, then the back fence catches up.
A little more grass
Set a total distance and a duration. The fence advances every second, ultra-continuous movement for maximum grazing precision.
No break sizes to calculate. No utilisation rates to manage. The neckband does the maths.
Set the rhythm
Releases happen at defined intervals, a more traditional approach to break-feeding, parameterised your way.
Set it by duration ("100 m over 12 h", we calculate the break size) or by release rate ("5 m every hour", we calculate the duration). Either way, no spreadsheets.
Don't look back
An optional second fence trails behind the forward one, keeping the mob off already-grazed pasture. By default both fences move in parallel at a fixed gap (e.g. 50 m apart).
Anchor mode (coming soon): the back fence stays put while the front advances, the gap widens until the mob reaches water, then the back fence catches up.
Why it matters
No manual redraws. The mob always has grass in front of them, released at peak.
Every blade utilised at the right moment. No trampling, no waste, no over-rest.
Back fence keeps the regrowth safe. Paddocks come back faster, ready for the next round.